![]() ![]() The player pilots the 'Wing Galibur' and is under constant attack from enemy spaceship waves, ground-based guns and turrets, dinosaurs and three up to different mothercraft ships. Terra Cresta is a vertically-scrolling shoot-em-up set over a scrolling landscape of islands and enemy installations. Otherwise follow the GPLv2 license attached.Arcade Video game published 37 years ago: Terra Cresta © 1985 Nichibutsu. LicensingĬontact the author for special licensing needs. While it isn't necessary, it's greatly appreciated. Please consider showing support for this and future projects via Ko-fi. Keyboard inputs mapped to mame defaults for all functions with additional keys for layer toggles.This enables multiple player controllers. The default cabinet style is set to table for Terra Cresta and Sei Senshi Amatelass. Players are required to switch controller. Upright cabinet shares a 1L2B control panel layout.To enable sprite flip, in the OSD under the Debug options enable.The three graphical layers can be toggled in the OSD under the Debug options or by pressing.To enable the debug level select, set your level prior to enabling these debug features. ![]() ![]() Invincibility and Infinite Time are set by inserting a coin and pressing P2 Bttn 1, Pressing P2 Bttn 1 and 2 and P1 Bttn 2 decreases the level. Pressing P2 Bttn 1 and 2 and P1 1 Bttn 1 increases the level. In the bottom right corner,Ġ0 will be displayed. Level Selection: insert a coin and press P2 Bttn 1 and 2. You will be able to access the following debug features: Is possible by holding the 2P Start Bttn or enabling turbo in the OSD.ĭebug Mode and cabinet Upright dip switches are set to default. Clock Information H-Syncĭebugging Features ĭip switch 7 on bank 1 enables invincibility. Reverse engineering of an authentic Terra Cresta PCB will be done by Darren Olafson schematics will be included in the repository. Reverse engineer Terra Cresta and provide schematicsįPGA implementation is based on Terra Cresta and will be verified against the YM2203 PSG Type PCB with a YM3526 swap.Sprite / Tile offsets in Kid no Hore Hore Daisakusen (screen transitions).Input swap on amatelass, amazon, horekidb.Additional debugging features (layer toggle).Service Menu (push button service menu) in Kid no Hore Hore Daisakusen.Palette issue (wrong colors, stray green/tan lines).H/V clock timing for CRT need to be verified.This core was developed with assistance from atrac17. Terra Cresta YM2203 OPN Type PCB donated by / goal for this implementation is gameplay to be 1:1 of the Nichibutsu (Terra Cresta based) 68000 hardware. Nichibutsu M68000 (Terra Cresta) FPGA ImplementationįPGA compatible core of Nichibutsu M68000 (Terra Cresta Based) arcade hardware for MiSTerFPGA written by Darren Olafson. ![]()
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